Kugath's Nurglings and Forced Reaction

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Horatius
view post Posted on 9/1/2015, 08:41     +1   -1




Di seguito un chiarimento ufficiale da parte dei designer della FFG su questa nuova carta (Kugath's) e di conseguenza, più in generale, su come funzionano le Forced Reaction:

Kughat's Nurglins
Forced Reaction: After a unit moves to this planet, deal it 1 damage.


"After clarifying the process with the FFG design team, I've gained a new understanding of how Forced Reactions are meant to work. Most of the answer below is verbatim from the design team, so this is how to resolve it.

RRG 2.4, pg 20, defines that when a player commits his units (from HQ to a planet) that:

"Each player moves his warlord and all other units that are currently at his HQ to the planet that corresponds with the number selected on his dial."

Each unit moves independently but simultaneously. If an opponent committed his warlord and 3 other units to KN's planet, then that's 4 separate moves. Each move satisfies KN's Forced Reaction, meaning it will automatically be triggered for each move, and each unit, including the enemy warlord, will be dealt 1 damage.

Example: If you commit your own units to a planet where a KN already is, each of your moving units will take 1 damage. The forced reaction is mandatory.

Example: If you commit your KN to a planet, that's also considered a move, and it'll deal itself 1 damage, together with 1 damage to each unit that committed to that same planet this turn.

Note that each damage being dealt follows the "Dealing Damage" assign-shield-take process - so each can be shielded.

Let's go to an extreme example. You commit your warlord, 2 KN's, and 2 other units to a planet; and your opponent commits his warlord and an army unit to the same planet. That's 7 separate moves to that planet. Each KN will trigger its Forced Reaction to each move (including to themselves) meaning 14 distinct Forced Reaction opportunities have generated.

You don't apply the same rules to Reactions (which are optional, and triggered by specific players) as you apply to Forced Reactions (which are mandatory, and triggered by the game whenever their triggering condition is met). Forced Reactions attempt to resolve automatically (whether either or both players want them to or not) any time their trigger is met. It doesn’t matter who’s side of the board it is on, who controls it, etc.

If there are multiple Forced Reactions to a single triggering condition (eg a single move) the game will try to fire them all off simultaneously. If multiple triggering conditions occur simultaneously, you do not have to choose one triggering condition (eg a single move) and resolve all its Forced Reactions before moving on to the next triggering condition. They're all regarded as simultaneous, and therefore in our example, all 14 Forced Reactions are simultaneous.

At this point, the rule regarding Priority of Simultaneous Resolution (RRG, pg 12) states:

“If two or more effects would resolve simultaneously, the player with the initiative determines the order in which the effects resolve.”

This creates two quite different outcomes depending on who has the initiative.


If you're the player with the initiative this turn, you might then resolve them in the following order:

- KN#1 deals 1 damage to enemy warlord

- KN#1 deals 1 damage to enemy army unit

- KN#2 deals 1 damage to enemy warlord

- KN#2 deals 1 damage to enemy army unit

- KN#1 deals 1 damage to KN#2

- KN#2 deals 1 damage to KN#1

- KN#1 deals 1 damage to KN#1

(KN#1 is destroyed, meaning no more of its forced reactions can resolve as it's no longer in play)

- KN#2 deals 1 damage to KN#2

(KN#2 is destroyed, meaning no more of its forced reactions can resolve as it's no longer in play)

This resolution maximises the damage to the enemy units and avoids the KNs dealing damage to your other 3 units.



If the opponent is the player with initiative however, he would likely resolve them in a different order, maybe something like:

- KN#1 deals 1 damage to your warlord

- KN#1 deals 1 damage to your unit#1

- KN#1 deals 1 damage to your unit#2

- KN#2 deals 1 damage to your warlord

- KN#2 deals 1 damage to your unit#1

- KN#2 deals 1 damage to your unit#2

- KN#1 deals 1 damage to KN#2

- KN#2 deals 1 damage to KN#1

- KN#1 deals 1 damage to KN#1

(KN#1 is destroyed, meaning no more of its forced reactions can resolve as it's no longer in play)

- KN#2 deals 1 damage to KN#2

(KN#2 is destroyed, meaning no more of its forced reactions can resolve as it's no longer in play)

This resolution avoids the KNs dealing any damage to the opponent's units, and maximum damage to your units.

Note: the complete order doesn't have to be determined before starting; the player can decide which to resolve next after the previous is resolved.

When there are no remaining Forced Reactions to resolve, only then does the Reaction Window open as normal (where opportunities to initiate reactions to the commitment framework event alternate between the players, starting with the player with initiative.)"
 
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Ricky89
view post Posted on 22/1/2015, 12:03     +1   -1




Una pericolosa arma a doppio taglio direi. Li devo assolutamente provare!! :woot:
 
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Horatius
view post Posted on 22/1/2015, 12:15     +1   -1




Confermo, quella reazione è un casino! Il primo che si presenta con Ku'gath gli sparo! :)
 
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2 replies since 9/1/2015, 08:41   80 views
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